Difference between revisions of "Code samples"
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* [[Pointers and CopyMemory|Pointers and CopyMemory]] | * [[Pointers and CopyMemory|Pointers and CopyMemory]] | ||
* [http://xtremevbtalk.com/showthread.php?t=78889 Sorting] | * [http://xtremevbtalk.com/showthread.php?t=78889 Sorting] | ||
+ | * [[Storing collections in property bags]] | ||
==Miscellaneous== | ==Miscellaneous== |
Revision as of 00:57, 13 June 2006
Below are a selection of VB code samples. Feel free to use any of them in your own projects.
COM objects
- Firing events in an object from a code module
- Modularised Subclassing using interfaces and CopyMemory
- Creating singleton objects
- How to make your classes support For/Next constructs
File handling
- File I/O. Reliably
- Getting special folder paths
- How to iterate through a directory structure using APIs
- Working with INI files in .NET
Networking
- How to get a list of the network adapters on the system
- Enumerating the IP addresses allocated to the local machine
- Buffering TCP data incoming from a socket
Strings
User interface
- Creating and using control arrays
- How to Catch Mouse Hover and Out Events
- How to catch KeyPresses on a form when a control has focus
- Edit Menus and the RichTextBox Control
Graphics
- Introduction to GDI drawing
- Drawing with a backbuffer
- How to draw an image to a DC with GDI
- All about StretchBlt
- Pattern Brushes
- BitBlt
- Creating Fonts
- Drawing sprites using any colour as transparent
Look & Feel
- XP Styles in your application
- Creating a transparent control in .NET
- Using Tab controls in your applications
Text boxes
List boxes
Windows
- Making a window "Always on top"
- Dragging windows/controls the easy way
- How to create a tool window that floats above your app
- How to subclass a window to catch useful windows messages in VB6 and in VB.NET
- Modularised Subclassing using interfaces and CopyMemory
- Regions and windows
Variables
- How do you tell if a number is an integer?
- Obtain the type name for a variable
- Pass a user defined type to a class
- Pointers and CopyMemory
- Sorting
- Storing collections in property bags